Well, more pet classes! This time, Mediator! Mediator would be a class based on a good speech to change the rules of the battle…think on it as some kind of Sheriff.
For looking, no armor would fit it better than this company soldier set…the western-looking and a rifle would make it look really nice! ^^
For role, ranged attacker and supporter it is, with word-based actions that affect all spoken near it, manipulating them! But the idea is that the word-based actions of work up to a certain radius of it, requiring it to continuously moving around to keep the targets in range. The idea is to have actions that always cause effect to everyone in range (spoken only unless under effect of Monster Talk) and always cause stat conversion and all effects wear off if the target moves out of effect radius. Also, you can see I tried to make an effect wheel instead of a straight effect line. Lemme suggest some actions (using FFT action names and also setting only melee effect actions):
-Monster Talk (recast 5 min): Allows the next word-based attack to be understood by everyone instead of spoken only.
-Call for Help: Randomly summons one of the available NPCs at tavern to fight by your side. This action only summons NPCs that already joined your hamlet’s tavern. However, even if the character is there, only who got him to join the tavern is allowed to summon him.
-Nominal Letter: Invites the legendary Freelancer you met earlier to the fray by your side. Just like SMN, nominal letters need to be obtained by completing a quest that includes defeating these bandits, mercenaries or freelancers. However, these letters are consumable so they need to be obtained again upon usage. Like Nominal Letter: Xha Viqqoh the Nibbler item being obtained upon completion of the faction leve Wanted: Xha Viqqoh the Nibbler. After that you would receive a quest (repeatable daily) to challenge Xha Viqqoh for a duel and every time you win you receiving a letter.
There is a very small chance of she occasionally ask you to pay her a drink in honor of the good duel. If this happens and you happen to have a tavern in your hamlet, you can meet her there, also adding her to tavern crowd, being now also summonable by Call for Help action.
As for pet actions, he would have only role actions. Attack Order (pet would take an attacker role), Defense Order (pet would take a tank role), Reinforcements (pet would take healer/supporter role) and Surround Order (pet would stay from distance, using only ranged attacks).
-Invitation: Charms the target (must be spoken unless under Monster Talk effect). It cannot be used if you already have a pet or if the party is full. The charmed Spoken would stay in party until it die or move too far from the mediator.
-Persuade: Persuades everyone in range to focus on battle. Increases accuracy and lowers defense.
-Praise: Praises everyone for the great fight, making them use more fancy moves. Increases evasion and decreases attack.
-Threaten: Threatens everyone in range, making them take a more defensive stance. Increases defense and lowers evasion.
-Insult: Insults everyone in range, making them more irritated. Increases attack and lowers accuracy.
-Flatter: Ensures the critical hit of the next damage action f the target in exchange of all its TP.
-Solution: Everyone in range receives the effect MP Bleed and Regain.
-Preach: Everyone in range receives the effect of HP Bleed and Refresh.
-Resolution: Everyone in range receives the effect of TP Bleed and Regen.
-Negotiate: Convinces the target to pay in gil instead of HP the next damage taken.
-Duel: Tricks the enemy into attacking you at next attack, then countering the target with the very same damage you were meant to receive. Defense decreases and the counter rate increases based on the number of allies in effect range.
-Finger guard: Plugs your ears to prevent from hearing sounds. Temporarily protects you from the effect of word-based actions, including your own.
-Bull’s-eye (Weaponskill, Rank 50, 3000 TP, Requires Mediation): Puts all your skill in the line, shooting the target while looking to the other side. It’s a very inaccurate attack but that deals massive damage if hits.