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Current Tag: repair kits[Unfilter]
Chapter XVIII Repair Tools:

This idea is based on FFXI ninja tools. Think on them as not only a way of crafting a more generic repair material but also a possibility of crafters to take part in parties too if you guys ever decide giving them battle-wise support actions, which i'd love to see...even if they cannot engage the monsters in battle they do should have a back-line role possibility in parties.

The idea is adding repair kits. Its just like ninja tools that can be used for repairs and for battle actions, like repair actions (repairing the players midfight for a small percent but without the need of setting repair) and even buff actions (like ARM being able to cast buffs that improve the heavy armors performance or being able to cast buffs that increase the target's block rate).

But now about the repair kits...the idea is to make them simple recipes that will generate 32 repair kits. Just like arrows and baits, no HQ other than quantity is needed.

Some examples:

ARM:
Repair Kit (Armorer)
x1 copper plate
x1 copper square
x1 copper rivets
x1 copper rings

Repair kit II (Armorer)
x1 bronze plate
x1 bronze square
x1 bronze rivets
x1 bronze rings

Repair Kit III (Armorer)
x1 iron plate
x1 iron square
x1 iron rivets
x1 iron rings

Repair Kit IV (Armorer)
x1 silver plate
x1 silver square
x1 silver rivets
x1 silver rings

Repair Kit V (Armorer)
x1 steel plate
x1 steel square
x1 steel rivets
x1 steel rings

LTW:
Repair Kit (Leatherwork)
x1 sheep leather strap
x1 sheep leather spetch
x1 copper buckle
x1 mole sinew cord

Repair Kit II (Leatherwork)
x1 dodo leather strap
x1 dodo leather spetch
x1 bronze buckle
x1 antelope sinew cord

Repair Kit III (Leatherwork)
x1 buffalo leather strap
x1 buffalo leather spetch
x1 iron buckle
x1 hippogryph sinew cord

Repair Kit IV (Leatherwork)
x1 toad leather strap
x1 toad leather spetch
x1 silver buckle
x1 diremite sinew cord

Repair Kit V (Leatherwork)
x1 boar leather strap
x1 boar leather spetch
x1darksilver buckle
x1 raptor sinew cord

For the other crafts I’ll just leave the grade I example since for higher grades you just need to replace materials with the higher version of them.

BSM:
Repair Kit (Blacksmith)
x1 bronze nugget
x1 mudstone whetstone
x1 bronze nails
x1 animal glue

GSM
Repair Kit (Goldsmith)
x1 copper nugget
x1sphene
x1 copper square
x1 animal glue

CRP
Repair Kit (Carpenter)
x1 maple lumber
x1 maple plank
x1 bronze nails
x1 animal glue

ALC
Repair Kit (Alchemy)
x1 silencing potion
x1throat drops
x1potion
x1ether

WVR
Repair Kit (Weaver)
x1 hempen fent
x1 hempen yarn
x1 copper buckle
x1chocobo feather

CUL
Repair Kit (Culinary)
x1 boiled egg
x1 acorn cookie
x1 spinach saute
x1 orange juice

So, this is it. You might be wondering why I added repair kit to CUL and ALC…it’s like I said…the idea is to actually add a tool for these classes to be able to not only repair but also take part on battle, even though they wouldn’t be engaging the monster. We already had in FFT chemists as a starting healer…we can have culinarian as healer too…allowing these classes to take part on battle would not only relieve the disciple of magic classes but also add some immersion to them.

In short, it’s a way to treat all classes as real classes since it was an awesome idea added in this game! Just because they cannot obtain skill points in battle doesn't mean they cannot take part in battles!
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Tag [repair kits]
Post Date 9/28/2011 7:22 a.m.

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