Well, this class can have multiple names...I’d call it painter because of its main characteristic, but it can also be named artist or painter.
Artisan is meant to be a disciple of and class specialized in upgrading items and creating some very special items. The idea here is to have a class capable of doing the upgrades like getting a Mahogany Round Shield and upgrading it to Boar-Crested Round Shield, getting a Velveteen Bandanna and upgrading it to a Decorated Bandanna or getting an Iron Broadsword and upgrading it to an Iron Rune Sword.
In short, a class specialized in upgrading weapons based on small non-metallic decorations, like painting, carving, stamping, drawing, etc.
But that would be just one of the roles of artisan…actually being more of a secondary one. The main role would be the synthesis of elemental runes (vide synthesis chapter) and guildleves.
For guildleves, it would be required: a) Clear glass card. b) Border (like bronze, silver or golden border). c) Sketch. The sketch is actually the main part…the one that will illustrate the guildleve, also defining which levequest it would generate. Certain sketches can be synthesized (sheet of paper + ink) but several of them would actually be drop of faction leves and NMs .
For elemental runes, it would be required: a) Crystal plate. This plates are alchemy + goldsmith recipes that mix glass and jewel fragments to create a deaspected plate, ready to absorb large amounts of a certain element. b) Rune key. The key containing the rune shape that will be carved at crystal plate. This key is what, combined with the element used, defines the rune effect. c) A large amount of a certain crystal (up to multiple clusters).
With these 3 types of recipes, artisan can have an important role at community, offering a guildleve market for those that already are out of official leves, offering blank leves for those willing to register an adventurer leve at guildleve corner and offering the elemental runes, that can be just as important as the armors themselves.