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Chapter XXIV: Physics and Weather

This one is pretty short…and yeah, I’m going to talk about breasts here…just can’t be helped.

I think that this game could have much more physics than it does now. A good example are the earrings, that don’t move, the breasts at cloth/leather armors that don’t bounce, some equipments, like belts, that don’t go all the way down, stopping in the middle like if they were floating (like tassets). While I know these belts’bug” is just to allow them to fit larger gear, wouldn’t it be much more realist if you just left the physics work until it detect a collision with another model? This would also work for “skirts” and similar stuff…having them reacting to collision would make them look much more realistic than having a preset animation on them.

But back to breasts…because they are important…would be nice them, even though the physics would be minimal (like FFVII Tifa’s one I’d say) it would be cool to see it reacting to collision even if it come from another character. I know…I know…you guys might be thinking “You want us to put some effort adding physics to boobs just so you can see them moving when you poke someone else’s boobs?” Well, yes. It would increase the immersion and the entertainment of players greatly! Just look at age and gender of the biggest beef of MMOs playerbase!

About weather…would be interesting we have environmental physics and character physics reaction to certain weathers…just like some trees already do. I’d say, in special, weathers that involve wind, like gale, thunderstorms and blizzards, having belts, skirts, sheaths, hair and weapons moving with the wind.

Another cool weather aspect that would be nice to see is that, just like the step sounds change with weather, we also changing the passive standing, walking and running animation to fit that weather, like the character putting the hand to hold the hat during wind, covering the eyes during sandstorms, wag self during heat weather, etc.

This would make things very interesting! ^^
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Tag [physics] [weather]
Post Date 9/30/2011 3:12 p.m.

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