I kind of forgot of talking about weapons at crafting chapter…so lemme do it now!
Regarding weapon crafting, it would be mainly like armors, with a template recipe being used as reference. Every weapon, though would always be composed of up to 4 parts. So, as example, a bhuj would always be a Bhuj head, an axe haft, an axe butt and an axe ferrule with glue as link material, a longsword always the longsword blade, the sword grip, the crossguard and the pommel with glue as link material, etc.
But here would enter a fun aspect I’d use…the “combo”. While the player would be free to swap parts (here much more restricted than with armors though since you mainly will be dealing with metal, wood and bone/rock only), having a customized looking to his weapon (like making an iron bhuj with iron bhuj head, bone axe haft, iron axe butt and iron axe ferrule would affect exclusively the looking of the weapon and the element seals, not affecting the attributes at all since it would still be an iron bhuj), certain combination of parts would actually generate special weapons, like having bronze bhuj head, ash axe haft, bronze bhuj ferrule and bronze axe butt generating bronze bhuj, but if I swap the haft for cedar axe haft it would, instead of making a bronze bhuj, actually creating a Sunset Bhuj, which would have a preset elemental seal (since it requires a specific combination of materials the elemental seal would never change) that would give it an advantage in comparison to a regular bronze bhuj.
But now let’s talk about more important stuff…sheaths. Would be very nice having weapon sheaths just like ARCs have their quivers…could make it related to the weapons, sheaths for swords, quiver for arrows, holsters for guns…it’s obvious certain weapons, like axes, lances and bows, wouldn’t have sheaths, but for bladed weapons like swords, knives and daggers it would be very nice!
Another point…having throwing weapons and secondary tools visible. We already have the throwing weapon models loaded anyway…why not adding at belt some of them? And modeless items like stones, firepots, bomb arms, grenades, etc just having a pouch added at belt when you have them equipped. For gatherers’ tools, having them visible would add much more immersion than “pulling a gig out of the…Ahem!” animation. Could have miners use sledgehammers just like crafters carry hammers, gigs being like fishing rods, with the shaft retractable and scythe following pickaxe mechanic, with snead being articulated at middle (where the middle grip is) the blade retractable so it and gig could be carried at waist.