Let’s talk about the synthesis system. The way the synthesis was added in this game was awesome, adding extreme immersion to the game…but some points were missing. While, in real live, you decide making a shirt you ask “What parts do I need for it?”, in a game you actually ask “Why do I need this part for it?”…and this is the basic of my idea. I’d call it “Composite Craft”!
The composite craft is based in 2 points…finished items and enhancing parts. While currently we already have the parts ingame, I’d actually adjust them so they could really become or finished items or enhancing parts. Now, what’s the difference from current system and composite craft?
Let me elaborate an example. Right now we have the infamous sleeves part. It’s used in multiples recipes, but still its meaningless…having or not sleeves in a synthesis means nothing…and this is what I want to change. In composite craft sleeves would become an enhancing part…so it does would have impact to the gear. An example would be the shirt right now…it currently uses 4 parts in it…sleeves, front, back and shoulder guards…and still none of them have impact to the finished item. So now let’s assume sleeves and shoulder guards became enhancing parts and that we merged both front and back in one “main body piece”, like was with coatee recipe .
We now would, instead of crafting a shirt, craft a sleeveless shirt with something like this: Sleeveless Velveteen Shirt: Velveteen Cloth x2 Dodo Leather x1 Buffalo Leather Strap x1 Link Material: Cotton Yarn
Pretty short recipe, huh? Yes, the idea is to shrink the recipes in a way that there are no more than 4 materials in it. The link material would stop being part of the main recipe, now having a brand new purpose that will be explained later.
So, how would this shirt be? Just like the current velveteen shirt, but sleeveless. And what if I want sleeves in it? Then we go to the enhancing recipe. Velveteen Shirt: Sleeveless Velveteen Shirt x1 Velveteen Sleeves x1 Link Material: Cotton Yarn
This would generate the very same shirt we have now. So why this change? Why not leaving the original recipe? Because here the sleeves will have effect. Let’s say that Velveteen sleeves have the effect:
Velveteen Sleeves: Optimal Rank +3 Evasion -3 Element Seal: Water +1
So, when you add sleeves to a shirt you automatically increase its optimal rank in 3 ranks, also increasing all its attributes with it, then reduces the evasion by 3 points (since you will be heavier) and the most important…will add a water element slot where originally there were only wind slots (because, as explained at elements chapter, cloth gear is related to wind).
But is this all? Of course not! We all saw that shirts have buckles at shoulders, right? This means we can add shoulder guards to enhance it even more!
Let’s add a small material table with materials classification.
There would be lots more materials, like drake skins, coeurl hides, rosewood and spruce logs, gold, platinum, feathers of all kinds…this table actually is the tip of the iceberg.
Now, for velveteen rank I could pick a shoulder guards. Let’s say this rank shoulder guards is: Vulture Feather Shoulder Guards: Vulture Feather x1 Buffalo Leather x1 Buffalo Leather Strap x1 Link Material: Hippogryph Sinew Cord And its effect: Optimal Rank +2 Evasion -10 Defense +15 Element Seal: Fire +1 The velveteen sleeves recipe is: Velveteen Sleeves: Velveteen Cloth x2 Link Material: Cotton Yarn
So, now that we have everything ready, we can make the Reinforced Velveteen Shirt: Reinforced Velveteen Shirt: Sleeveless Velveteen Shirt x1 Velveteen Sleeves x1 Vulture Shoulder Guards x1 Link Material: Cotton Yarn
So, in the end, what would be the attributes of this reinforced velveteen shirt? Let’s assume Sleeveless velveteen shirt was optimal rank 35 and had as elemental seal Wind I Wind I Wind I. So the reinforced velveteen shirt would have these attributes: Optimal rank 35 +3 +2 = 40. With the new optimal rank, all attributes (defense, magic defense, resilience and evasion) would be adjusted to the new optimal rank as well. After that, apply the effects Evasion -3 (from sleeves) and evasion -10 defense +15 (from shoulder guards) and adjust the element seals, that now would be Wind I, Wind I, Wind I, Water I, Fire I. Even before explaining the effects, its noticeable that it does is an enhanced version of sleeveless shirt!
And, this, my friends, is the first part of composite craft! Making a superior armor composed of a minor finished item, like the sleeveless velveteen shirt, and one or more enhancing parts. But that’s just the beginning! The second step of the composite craft is what actually names it!
At next part, i'll finish the intro and start explaining better the mechanics one by one!