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| Post Date 2/12/2012 10:24 p.m. |
Comments | (8) |
![]() | Eorzea and the rest of Hydaelyn are quiet fine without becoming piecemeal bastardizations of every other Final Fantasy game. Sure there will be references, such as "Shatotos Stone" in the upcoming update (yes.. it was Shantoto in XI, I know this) and there will always be a Cid/Sid in some form or the other. I can understand the desire to have all these things you love together, but what made each of those games great was that it stood alone. |
| ---- (----) 2/28/2012 12:52 p.m. |
![]() | Adding all of those things to ffxiv would not be "adapting" it would be "ripping off" |
| ---- (----) 2/28/2012 1:12 p.m. |
| Well, i was mainly talking about the mechanics behind this kind of feature. Saying "just use that feature from that game" is easy, but here i was talking about how to adapt the other FF games content to original FFXIV mechanics. Just keep in mind i'm not talking about the current FFXIV (2.0)...i'm always refering the original FFXIV, which was replaced by what you see right now. So i'm always assuming that anything posted here is not part of FFXIV anymore...or it would be posted at forum, not blog. ^^ But thanks for reading my blog entries! ^^ ppl rarely read it and those who do never post! |
| Lienn Deleene (Gungnir) 2/29/2012 5:37 a.m. |
| Forgot to say...maybe the chapter LV ( http://lodestone.fin |
| Lienn Deleene (Gungnir) 2/29/2012 5:41 a.m. |
| To begin, just some general advice: A game is never a pocket to fill with good stuff. The relationship between the content and its framework, and the subsequent feeling of the game between the two, is far more impressionistic and intimate than that. FF8's Junction and Guardian Force system mirrored the plot - namely the trade of memory for power, archetypes attached to mental blueprints (the inverse of the Fayth in FF10) - within the SEED, and in part the witches. FF10's sphere grid mirrored its world and the motif of its temples, even playing on the idea of whether or not the fate of a summoner was inevitable (no matter how you fill it, it will eventually complete itself - multi-linearity, expansive, but a precise finality nonetheless). Whatever's made for FFXIV should fit in the same way. |
| Tani Shirai (Balmung) 5/27/2012 1:49 a.m. |
| In my opinion, the best place to start is to wander the world, examine the possibilities in world lore, and what feel the game gives off. This will be subjective, so you may need to run this through different visions of what the game is and therefore its expanses, but if its not coming from the game, it's not worth implementing. People should just keep in mind how fundamental a game really is. It's programming is a means. It can be replaced if unfitting, and will usually be worth the effort, if the vision for the change is broad and complete enough. |
| Tani Shirai (Balmung) 5/27/2012 1:49 a.m. |
| Specific to the post: - I want to see the original FFXIV world become more fulfilling. I don't want to see other game's settings in it as anything more than references. That said, I do think the game would benefit greatly from more lively areas, and many more zones in general. This could even aid in reducing the sort of cut-off feel of the zones, Thanalan suddenly turning into the Shroud or the Shroud into Coerthas, without a shade of mixture before it. - I'd like to see contracts with deities, probably through the Path of the Twelve quest-lines at first, in addition to smaller deities activated at places like the shrines that dot the roads and clearings around much of the world. Connections to the primals are also fitting, both before and after their fights, in varying levels of subtlety. |
| Tani Shirai (Balmung) 5/27/2012 1:59 a.m. |
| Thanks for the posts. These were just examples of content adaptability, never said to be just "tossed in". I'm not sure where it is right now (FFU chapter i believe) but it was saidthat the idea would be something like a small expansion, not just a content copy, that would be used exactly to wrap up these very points you said. Also, the idea would be having access restricted to that exapansion region until it's cleared so the player would have, by then, experienced the spin-off storyline of that expansion as a whole before moving to next one. |
| Lienn Deleene (Gungnir) 5/27/2012 3:09 p.m. |
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