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| Post Date 2/10/2011 1:55 a.m. |
Comments | (17) |
| I've been crazy about cooking ever since starting it and trying to learn more about it. I think the same way you do about not having a stat over 100. I have all my stats between 80 and 90 at different values. So far at R37 Con and R31 Archer I haven't seen any problem at all with my damage/healing/accur I've been trying to find out more information on the actual leniency you get for hitting the target stat/affinity, because I want to educate my LS about it and I don't want to be giving out bad info. I have that same chart too, and I've mostly been advising people to stay within +/- 5 of those values to be safe. Testing with Tomato pie though, I was able to get delicious up to 85 MND, Tasty up to 87 MND, which is +9. Maybe the actual number is 77? My Ice stopped giving me Tasty once it rose to 67, which is +5. |
| Estellios Deatras (Gungnir) 2/10/2011 2:14 a.m. |
| Damn this information is amazingly helpful but still very confusing. Why does food need to be so convoluted. I wish I could just look at an item and it lists what it does. Thanks so much for the info! |
| Kabuto Sama (Masamune) 2/10/2011 3:22 a.m. |
| I'm thinking that food might get revamped honestly, because as it is now it is fairly difficult to use to its full potential even though it is intended to be as prominent as it was in FF11. Right now not many buy food so Culinarian is getting a bit shafted. I'm hoping the target stat/affinity thing gets changed so it is more lenient. My idea was to have it being based on the relationships between stats (IE: having INT > DEX > MND) so that more types of food are usable. On a side note, it's fairly easy to tell between the 2 types of seafood and types of vegetable dishes. For the seafood, one type is raw (Evasion, Elemental Resistance) and the other is cooked (Accuracy, Control). For the Vegetable Dishes, the first type is Salads (Magic Accuracy and MP) while the second is any other vegetable dish (Magic Accuracy and Gathering). I haven't seen a pattern with the different types of soups and stews yet. |
| Estellios Deatras (Gungnir) 2/10/2011 4:22 a.m. |
| Thanks for the imput guys :) Estellios: Yeah those numbers are mostly a guide and I'm pretty sure the sweet spots get larger as you rank with the 'effect boosts' ranges. I try to help out my ls mates with it too and I usually suggest a tighter range than they might need simply because re-assigning your stats for food can sometimes take awhile. :) Glad to know you noticed that having stats over 100 didn't seem to help too. It was late when I wrote this so I was gonna sort out exactly which dishes did what in the veggie and fishbut decided I could do that laters :) It was already a long post hehe. But thanks for adding that because now I don't really need to. |
| Kinsey Kinz (Durandal) 2/10/2011 6:43 a.m. |
| (cont.) And yeah, I think food needs to be revamped...or they need to do an 'Ask the Devs' on food/stat point assignment etc. Because maybe food DOES work, but we all have our characters set up *wrong* (by wrong I mean, SE didn't think a tank would be like hey, I don't really need a lot of MP or INT....let me put those extra points in VIT) The only thing that worries me is they've made no mentions that they plan on fixing Foods in any of the upcoming updates...SE really can't think CUL is working as intended??? Kabuto: Every Cook wishes the exact same thing! I want my creations to be as easy to understand as a Weavers or Blacksmiths :) |
| Kinsey Kinz (Durandal) 2/10/2011 6:43 a.m. |
| Nice compilation and research! I don't really stop to think about the food effects currently for the same reasons you mention regarding physical rank (if there are negatives, they pretty much are not significant enough for me to notice, just like the positives are sadly), but I'll eat anything you make. :) It also is pretty unreasonable to apply high level math (probability density functions) when SE does have the code so to speak of simply telling you when it is good to select certain food or not. |
| Fink Wigglepuff (Durandal) 2/10/2011 11:25 a.m. |
| There have been a number of posts from players showing that they still see an increase in damage when boosting their Strength in excess of 160. I think the question is: do we want to have well rounded characters that can hop between War and Magic classes with reasonable damage output on both classes, or are we content to be very proficient by orienting our stats for War or Magic explicitly? I've hinted at similar feelings about dividing our attribute points evenly among the six stats in some of my older comments. The clues that it would be appropriate come from the Target attributes for R45-50 food, and also that DoW gets traits that boost DoM stats and DoM gets traits that boost DoW stats. SE is clearly encouraging us to play both War and Magic... but for a character that is only interested in the War classes, they will have limited use for food when they're already in excess of 160 strength. |
| Corrine Reose (Balmung) 2/10/2011 12:25 p.m. |
| STR that high comes at the price of a lot of other stats though. A lot of melee outright ignore MND and PIE for example, so they get destroyed if the enemy even thinks about using magic. If DoW had incentive to put points in INT and DoM had incentives to put points in STR it would not be as bad and more people might start looking towards food for optimization. I do think they need to increase the range of Element affinities though. At Phys 50 you can balance your stats probably around 86 leaving you in range of r50 and MAYBE r45 food, but balancing your elements will probably leave you in the low 80's, out of range of even the r50 food. I kinda lucked out and my least favorite elements are the ones used for all the mage foods though, so I'm keeping them at 70 =P. Maybe we're supposed to specialize in Elements but generalize in stats? |
| Estellios Deatras (Gungnir) 2/10/2011 1:40 p.m. |
| Melee tend to ignore INT and PIE. MND raises your defensive spells like Cure, your MP pool and also your resistance to enemy magic, so MND is raised by a good Melee class. A perfectly even split of Attributes at Physical 50 puts you at around 83-84 for each stat. The Elements end up higher at 86 each. However we want to speculate, it doesn't change the fact that the number of players that understand this system are few. I don't mind being in an "elite" group, but I don't like that it severely impacts my ability to earn gil. |
| Corrine Reose (Balmung) 2/10/2011 6:16 p.m. |
| PIE is your resist rate or "magic evasion" so it is still useful for melee (since in most cases they will be targets of AOE and the like). I hate nagging but I do try to push balanced stats to all my buddies haha, it took a while to get the "use gear your rank" point across. I think we just need an Ask The Devs that goes in depth about food. |
| Estellios Deatras (Gungnir) 2/10/2011 8:17 p.m. |
| hehehe, yeah good luck to us all convincing the the in game community that a more 'tempered' approach to stat assignments, wearing gears at least close to your level and eating foods (not just the random pineapple in your inventory) helps:)....start checking how many people are still wearing their weathered under-roo's lol :) Even upgrading you undergarments helps, besides, if you're still in weathered undies that means they haven't been 'cleaned' in 6 months :P |
| Kinsey Kinz (Durandal) 2/10/2011 9:55 p.m. |
| Something interesting I just learned today, I think HQ food boosts the Taste of prepared food. With my stats normal Tomato Pie gives me Delicious, but i found some +1's today and they were Divine. I know for stuff like fruits and vegetables eaten raw, HQ's give a better taste, I didn't know it applied to HQ prepared food too. Either that or it increases the leniency for the stat target. |
| Estellios Deatras (Gungnir) 2/11/2011 12:29 a.m. |
| I believe that something different happens when food is HQ... My personal speculation is that a +1 food is 5 Ranks higher than the normal rank of the food. As a result, the stat targets are higher and more suitable to some players. Consider if you need 87 (upward cap of 92) Intelligence for Divine on a rank 50 Sweet. Of course, we want our Intelligence to be high as it relates to our damage, so if we get a +1 food, and follow the growth trends on the chart, our new Intelligence target will be 96 (or max of 101) to get the Divine effect. Estellios, you could confirm my suspicion. Is your base Mind around 87 and base Ice around 70? |
| Corrine Reose (Balmung) 2/11/2011 6:19 p.m. |
| My base MND is 80 and Ice is 70 |
| Estellios Deatras (Gungnir) 2/11/2011 7:24 p.m. |
| Hmmm.... Your Ice would have been too high for the Rank 45 Tomato Pies which explains why you didn't get the Divine effect initially, but your Mind is too low by my estimate for the +1. The reason that I specifically state that I believe the level increases is that I've had Divine food that is no longer Divine when it's a +1, and raising my stats a few points makes it Divine again. It may not be a 5 Rank increase, and that chart may not be correct either. I've found a few numbers off by experimenting with Tuna Miq'abobs and Tomato Pies. I'll assemble my numbers and post them later. |
| Corrine Reose (Balmung) 2/11/2011 9:06 p.m. |
| foooood, glorious fooooood!!! |
| Tenken Kobra (Durandal) 2/16/2011 7:56 a.m. |
| This is super-old and no longer correct... |
| Kinsey Kinz (Durandal) 5/22/2012 8:11 p.m. |
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