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In accordance with revisions to the battle system, adjustments have been made to the materia system as well as the effectiveness of various items in FFXIV: ARR.

We advise all players to review the changes to the materia system listed below. Further details on item changes will be disclosed at a later date.
1. Overall Changes to the Materia System
In order to make the materia crafting system more intuitive, the following changes have been made:

Stat variation within grades of materia have been abolished.
The number of materia grades has been increased to five.
Catalysts have been consolidated into five grades of one type.
Gear-type restrictions on materia have been abolished; it will be possible to meld them to accessories.
Gear and any materia already affixed to said gear will no longer be lost as a result of a failed melding attempt.
You will no longer need to unequip gear in order to attach materia to it.
Materia have been consolidated into 24 varieties.
Materia created will now be based on gear class rather than gear slot. For example, a cobalt cuirass worn by Disciples of War is more likely to create materia for a tanking class, whereas a felt robe worn by Disciples of Magic is more likely to create materia for a casting class.

Version 1.0 FFXIV: ARR
Varieties of Materia 64 24
Consequences of Failed Melding Materia, catalyst, and gear used in the melding process are lost. Materia and catalyst used in the melding process are lost.
* Players will not lose gear.
Placement of Materia Restricted by gear slot. Materia can be used to enhance gear of any slot, including accessories.
Materia Slots - All types of gear will have materia slots.
* Materia can be attached to each slot without failure.
Enhancement Cap - Maximum enhancement values will be imposed upon each gear slot.
Spiritbonding - Requires more time compared to Version 1.0.
Materia Conversion Materia created based on gear slot. Materia created based on gear class.
Types of Catalysts 12 5
Grades of Materia 16 grades (4 main grades, each divided into 4 sub-grades) 5 grades

2. Multiple Melding
In FFXIV: ARR, only the materia and catalyst used in the melding process will be lost in a failed attempt. Players will keep their gear and any materia already attached to it.

The old system was deemed unfair to players in that both gear and items would be lost simply by chance, forcing them to start again from nothing. Given enough time and effort, we believe creating fully melded gear is now a realistic goal in FFXIV: ARR.

3. Materia Slots in FFXIV: ARR
In FFXIV: ARR, materia can only be used on gear that contains materia slots, each of which can be affixed with materia without failure. Attempting to use more materia than the slots on a piece of gear is referred to as advanced materia melding.

The chance of success decreases as you attempt to affix more materia.

* Gear which occupies multiple slots such as cowls and heavy armor will contain more slots than other types of gear.
* The number of materia slots can be confirmed in the item details window.
* Both normal and high quality versions of gear will have the same number of materia slots.

4. Maximum Enhancement Values
When enhancing gear with materia, there are certain limits to how high attributes can be raised depending on the gear. These attribute limits are based on the gear's function (e.g., gear for blocking) and the item level. Higher level gear will have higher enhancement caps. There are instances where gear with the same equipping requirement have different item levels.

* For example, both the vanya robe and sentinel's cuirass can be equipped at level 50. However, due to their overall quality and the difficulty in obtaining them, their item levels are different.

5. Spiritbonding
Spiritbonding will require considerably more time in FFXIV: ARR. Furthermore, high quality gear and gear enhanced with materia will gain spiritbond at a faster rate than normal gear.

The rate at which gear could gain spirit bond in Version 1.0 was determined to be too fast, and we will be making adjustments to spiritbonding from phase 3 until release.

6. Catalysts
The types of catalysts required when melding materia have been simplified as follows:

The rate at which gear could gain spirit bond in Version 1.0 was determined to be too fast, and we will be making adjustments to spiritbonding from phase 3 until release.

Type of Materia Required Catalyst
Grade I Materia Grade 1 Carbonized Matter
Grade II Materia Grade 2 Carbonized Matter
Grade III Materia Grade 3 Carbonized Matter
Grade IV Materia Grade 4 Carbonized Matter
Grade V Materia Grade 5 Carbonized Matter

* Any given grade of catalyst can also be used to meld lower grade materia. For example, grade 4 carbonized matter can be used with materia up to, but not exceeding grade 4.

Catalysts from Version 1.0 have been converted according to the following table:

Version 1.0 FFXIV: ARR
Carbonized Matter Grade 2 Carbonized Matter
Germinated Matter
Calcified Matter
Petrified Matter Grade 3 Carbonized Matter
Decayed Matter
Cultured Matter
Fossilized Matter Grade 4 Carbonized Matter
Crystalized Matter
Decomposed Matter
Liquefied Matter Grade 5 Carbonized Matter
Ossified Matter
Cretified Matter

7. Version 1.0 Materia
Due to changes in the acquisition of gear, as well as revisions to the battle system, the strength of higher level gear may have changed in the transition from Version 1.0 to FFXIV: ARR.

In addition, there have been adjustments to the strength of materia and their effects when affixed to gear. This may necessitate the use of different materia in FFXIV: ARR to achieve the same results as Version 1.0. In light of these changes, we will give players the option to exchange Version 1.0 materia for a new variety.

8-1. Conversion of Version 1.0 Materia
1. All Version 1.0 materia will be automatically converted into cracked materia.

2. Players will be able to exchange their cracked materia for new materia of their choosing.
* Materia that has already been affixed to gear can be converted as is.

Even after converting cracked materia, there is the possibility certain gear will see a decrease in effectiveness when compared to Version 1.0. To compensate for this loss, players will have the option to exchange any gear affixed with cracked materia for a special currency. The amount of currency received is based on the type of gear as well as the number of materia affixed. This currency can be exchanged for a variety of gear, such as those obtained in dungeons and primal battles, or darklight gear.

* The exchange of cracked materia and gear affixed with cracked materia will be possible starting from phase 4.

8-2. Restoring Cracked Materia


* Cracked materia cannot be affixed to gear.
* Players can only exchange cracked materia for new materia of the same grade. For example, cracked materia III can only be exchanged for grade III materia.

9. Newly Added Materia

Name Enhanced Attribute
Quickarm Materia Skill Speed (Reduces the recast time of weaponskills.)
Quicktongue Materia Spell Speed (Reduces the cast and recast times of spells.)

10. Changes to Materia Properties
The properties of the following materia will be changed in accordance with revisions to the battle system. For example, the effect of heaven's eye materia will be changed to encompass both physical and magic accuracy.

Name Version 1.0 Property FFXIV: ARR Property
Heavens' Eye Materia Physical Accuracy Accuracy
Savage Aim Materia Physical Critical Hit Rating Critical Hit Rating
Savage Might Materia Physical Critical Hit Attack Power Determination
Gatherer's Grasp Materia Output Maximum GP
Craftsman's Cunning Materia Magic Craftsmanship Maximum CP

11. Obsolete Materia
The materia listed below will all be converted into cracked materia automatically, and can be exchanged for new materia of your choice. Although certain attributes can no longer be enhanced through the use of materia, this has been accounted for in the revisions made to the battle system.

Bloodthirst Materia Hells' Eye Materia
Manathirst Materia Stellar Might Materia
Lifethirst Materia Sagacious Might Materia
Ironman's Will Materia Cactuar Foot Materia
Swordsman's Cry Materia Wyvern Skin Materia
Watchman's Vigil Materia Bomb Blood Materia
Loresman's Wit Materia Pixie Tongue Materia
Wise Man's Vision Materia Coeurl Eye Materia
Vestryman's Faith Materia Aurelia Kiss Materia
Fire Materia Bison Hoof Materia
Ice Materia Funguar Shriek Materia
Wind Materia Treant Root Materia
Earth Materia Chocobo Down Materia
Lightning Materia Touch of Rage Materia
Water Materia Touch of Serenity Materia
Hells' Fist Materia Healer's Hand Materia
Sound of Certainty Materia Swiftwall Materia
Sound of Serenity Materia Evenflow Materia
Sanguinary Might Materia Sound of Suffering Materia
Heavens' Fist Materia* Bloodflight Materia*
Manaflight Materia* Bloodwall Materia*

* Updated 06/24/2013

12. Materia in FFXIV: ARR
The following is a list of materia that will be available at the start of FFXIV: ARR. Additional materia may be introduced in future updates.

Materia Name Enhanced Attribute
Strength Materia Strength
Vitality Materia Vitality
Dexterity Materia Dexterity
Intelligence Materia Intelligence
Mind Materia Mind
Piety Materia Piety
Heavens' Eye Materia Accuracy
Savage Aim Materia Critical Hit Rating
Savage Might Materia Determination (Affects damage dealt by all attacks and HP recovered by spells.)
Battledance Materia Parry
Gatherer's Guerdon Materia Gathering
Gatherer's Guile Materia Perception
Gatherer's Grasp Materia Maximum GP
Craftsman's Competence Materia Craftsmanship
Craftsman's Cunning Materia Maximum CP
Craftsman's Command Materia Control
Fire Materia Fire Resistance
Ice Materia Ice Resistance
Ice Resistance Wind Resistance
Earth Materia Earth Resistance
Lightning Materia Lightning Resistance
Water Materia Water Resistance
Quickarm Materia Skill Speed (Reduces the recast time of weaponskills.)
Quicktongue Materia Spell Speed (Reduces the cast and recast times of spells.)
* The names and specifications of items listed in this announcement are subject to change.